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Old May 31, 2006, 01:20 PM // 13:20   #141
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First off, I did not read the last 4 pages of posts so sorry if I bring something up that has already been brought up before.
The biggest problem with PvE and PvP has NOTHING to do with the game.
The biggest problem is peoples attitudes. I am just a guilty as anyone else on this point, I always avoid anyone that is LFG for quests or missions that states what rank they are. Not people displaying a rank whatever title, people that actually post it up "Rank 6 warrior LFG mission". PvP rank means nothing in a PvE area (yeah I have read all the posts in other threads stating otherwise). I also never PvP due to never being able to get on a team. I have stood in HA and TA for 3 straight hours trying to get on a team and got nothing done except reading the constant string of "Your a noob, go away" scrolling thru my chat window.
If people would realise that if you take along someone that may be new to PvE or PvP with you and HELP them learn then all of a sudden there will be more people playing both sides and getting a good team will be easier. Now dont take this as a flame towards PvP, I would love to learn PvP but just dont have the countless hours to sit around looking for a team so i can try to learn it. At least in PvE it is easy for a PvP player to get in a group as there is nothing like fame or rank emotes to distinguish an experianced player from anyone else.
Peoples attitudes need to be fixed (never gonna happen of course) not the game!

Last edited by Thargor; May 31, 2006 at 01:22 PM // 13:22..
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Old May 31, 2006, 03:28 PM // 15:28   #142
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Quote:
Originally Posted by Sanji
Yes, because PvPers should be punished because it was obviously their idea to make FoW/UW the way it is and Anet had absolutely nothing to do with it.

I would say Tarun's idea is easily the most petty, self-absorbed, and moronic suggestion on this topic but unfortunately someone else regurgitated the very same spiteful nonsense before.

I am sorry you are rendered insane with grief just because you can't farm ecto's 24/7, but it's not any other player's fault that Anet designed Favor so poorly. The desire for revenge on whatever percieved injury you've endured from "the other side" will do nothing to improve the game for either side. All it does is seek to make the game worse on a whole.

The only reason this is a problem for most people is because they refuse to embrace both PvP and PvE, which is Guild Wars' focus. If you're only going to play half the game, of course you're going to run into a wall when it comes to content. This goes for both sides. As for ill will, well, people are going to be jerks even outside the PvP vs. PvE capacity. That's just people online.

Anyone who sincerely wants to seperate PvP from PvE has proven they bought the wrong game for the wrong reasons. This isn't an MMO that lacks a monthly fee nor is it a RPG styled PvP game that lacks character build up/grind. If you want a "pure" game like that, the last place you should look is in a PvE/PvP hybrid such as Guild Wars.
Aww, boo hoo. There's a lot more to GW than PvP. The idea is to give PvPers a taste of what it's like. I don't farm UW or FoW, and I rarely go. I don't find them to be anything special, but I'd rather go when I want than having to wait.

How would you feel if you had to wait to PvP? Wouldn't like it, would you? Point proven, quit crying about PvE players wanting things even.
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Old May 31, 2006, 03:32 PM // 15:32   #143
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Originally Posted by Fitz Rinley
Tarun's last statement questions what would happen if access to arenas was dependent upon PvE play. Perhaps all PvP players should be booted from match each time there is a change in faction, Glints' egg is touched, or Shiro defeats a team.
Except it is a retched mess of exaggeration that proves no point other that he's extremely bitter and has a considerable deal of misguided anger directed to the playerbase and not the people who actually designed the game.

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Originally Posted by Fitz Rinley
Um, yes it is.
Um, no it is not.

http://www.guildwars.com/support/faq...lt.php#details

Not only do I agree with what Anet decided to label this game, the game is far more like Diablo or Dungeon Siege than Everquest or World of Warcraft.

Guild Wars differs from MMORPGS in that it doesn't have a persistent world, but a series of maps and levels connected by chat hubs. The nature of the population distrobution and having everything segregated and instanced makes far too different from a MMORPG. This platform has makes it so Guild Wars is, by Anet's admission, capable to be supported through expansions and not fees.

But yeah, aside from that, people who are looking at Guild Wars to be a grind and gear up fest that lacks a monthly fee are going to be disappointed when they quickly burn through the game. It's an addictive artificial gameplay device that MMOs and Diablo hack and slash have that Guild Wars simply lacks.

That's not the fault of Guild Wars, but with how Anet choose to design the game so different from the norm without paying that too much mind in favor of slapping a needless and misguiding "Free Online Play" on it.

Quote:
Originally Posted by Tarun
There's a lot more to GW than PvP.
There's a lot more to GW than PvE. The game is a combination of both. That's just something you have to deal with. Or complain about on the forums.

Quote:
Originally Posted by Tarun
The idea is to give PvPers a taste of what it's like.
Yes, but to what end? PvPers didn't make Favor the way it is. You're not putting forth an idea, you're putting forth a temper tantrum.

Quote:
Originally Posted by Tarun
How would you feel if you had to wait to PvP? Wouldn't like it, would you?
I wouldn't care that much at all, I only occasionally PvP. Even though I spend the majority of my time PvEing that doesn't mean I appreciate people making asinine suggestions that prove little and fix nothing.

Quote:
Originally Posted by Tarun
quit crying about PvE players wanting things even.
It's not that people want things that bother me. It's that people like you who want things that would do absolutely nothing but worsen the game for extremely petty reasons. If you want to prove a point, prove your point without making a cheap shot at a crowd of people who have absolutely nothing to do with the actual problem.

Last edited by Sanji; May 31, 2006 at 03:55 PM // 15:55..
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Old May 31, 2006, 03:33 PM // 15:33   #144
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Fitz, you put even my rabid psychoses to shame. Tip of the hat to you.

Under the assumption that you believe everything you've written in your posts it's miraculous that you haven't quit the game and killed yourself. Good for you for sticking with it. If I was that bitter, I couldn't say I'd do the same.

I played PvE all through Prophesies though I joined a very competitive PvP guild immediatley before the release of Factions. I guess my luck was inversely proportionate to my rank because they gave me a chance to play, and I haven't looked back since. I guess that's another story. The relevance of this is that there seem to be very few players who have both a very strong PvE and PvP background. Most players only swear by one or the other and make ludicrous, uninformed, or intentionally stupid comments about the other type of gameplay. Through my experience a few things have become starkly clear.

For one, I've never ever seen a PvP player complain that their region doesn't have favor. Not one. Ever.

Second, PvE cannot be considered in any way, shape, or form some kind of training ground for PvP, so quit saying it is. That's simply untrue. After a year of PvE I was no closer to being a better PvP player than I was immediately after I installed the game. The first 5 minutes of my PvP career was a better preparation than a year of PvE gameplay.

Three, PvE is an inconvenience to PvP players - this is true. Most only do the bare minimum needed to level up, get thier att points, get thier weapons, get thier armor sets, and get the hell out. But they do it because they want to be as competitive as they possibly can.

Four, saying that a r9+ PvP player isn't necessarily good at PvE is a lot like saying that a world-renowned brain surgeon can't necessarily tie his own shoelaces. Before you take that the wrong way, consider the mind of the (good) PvP player. What does he consider? He thinks about what conditions or hexes will be present, what kind of spells and skills the enemy will use. He thinks about what skills he has that will be the most effective at mitigating enemy damage, managing energy, and generating effective damage (dependant on the class). Most importantly, the PvP player understands the importance of communication. Please tell me which of the above skill sets aren't useful in PvE (I need a good laugh). While it's true that anyone who has completed a mission 38451872654 times will know every nuance of that mission, all a tactical thinker (read "PvP player") needs is a bit of background information and he can be just as formidable a player as any hardcore PvEer. Very recently our guild was helping one of our warriors complete a PvE character for adaptation to PvP. There were three guildies (including myself and the leader of the guild) and the rest were PuGs. The mission was Thunderhead Keep. We communicated our strategy to them before we went in, and gave them typed commands as we were playing. I've never seen such a brutal slaughter. Needless to say, we won with ease. No doubt there are asshole PvP players out there who have absolutely no respect for PvE or its players and feel no need to be a team player as long as they aren't in HA or GvG, but anyone worth thier salt isn't going to be such a jackass.

Five, nobody shivs a git about hair color.

I haven't played all the way through Factions yet (the guild keeps me quite busy) but I have my impressions of the PvE-PvP relationship in both Prophesies and Factions. For the most part, I beleive the relationship is largely arbitrary. Some people might remember my vehement crusading against the favor system before I became a hardcore PvP player, and of course then people lined up around the block to tell me to "stop complaining", "the game is dynamic", and "go win it yourself". Believe me folks, my PvP career has only reinforced my old views (so stick that in your pipe...). Unfortunately I wouldn't know what kind of system to suggest in it's stead. I don't feel too bad about that however; apparently ANet hasn't gotten it right either (in the eyes of some...I'm not saying I agree).

Well, take that as you will.

With much respect,
- Jessyi
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Old May 31, 2006, 04:40 PM // 16:40   #145
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Fitz you are most clearly wasting your time posting in the manner you do. your points should they be accepted at all are in the main not only unfeasible but unsupported by government overall culture or the staffers of Anet.

No one in a corporation has a legally defined necessity to follow a particular and as you admit personal set of morals. you say that it is personal but make points about right and wrong in a manner which indicates that you are not as you mentioned a moral relativism where we personally decide but make reference to evil overcoming right as if it was some absolute.

your time would be better served p[ushing for legislation forcing companies to act in specifically defined moral manners.

as it is you paid 50$ for access to the games servers and its game mechanics.

they may deny(as you mean it not as i mean it) 80% of the content if they so choose and will have done nothing thye do not have the freedom to do.

it is the nature of the legal structure of video games and is not a moral consideration for the sole fact that a corporation is not a personal entity except legally and therefore does not have morals in the sense of myself or other humans.

all that having been said I'm not saying you can't complain and whine about the state of society of a video game I'm just saying its an utterly useless endeavor unless it gives you some pleasure to discuss.

personally I like arguing otherwise I would never bother forum posting.
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Old May 31, 2006, 05:03 PM // 17:03   #146
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Quote:
Originally Posted by Sanji
Yes, but to what end? PvPers didn't make Favor the way it is. You're not putting forth an idea, you're putting forth a temper tantrum.
The end is that idiotic PVP players are telling PVE players that they should go and PVP in order to be able to be able to play the game. They are also hundreds of fanboys who are defending Anet's decisions just because they were made by Anet.
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Old May 31, 2006, 05:16 PM // 17:16   #147
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no offence to the pve crowd...but pve takes little to no skill. If i can beat this game with henchmen, this is not a hard pve game. Try to win halls with nothing but henchies...it wont happen. All the skill needed in this game comes from pvp. You get your basic feel and such from pve, but other than that, pve is just for learning the basics of this game.\


oh btw /notsigned
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Old May 31, 2006, 08:41 PM // 20:41   #148
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Quote:
Originally Posted by reverse_oreo
no offence to the pve crowd...but pve takes little to no skill. If i can beat this game with henchmen, this is not a hard pve game. Try to win halls with nothing but henchies...it wont happen. All the skill needed in this game comes from pvp. You get your basic feel and such from pve, but other than that, pve is just for learning the basics of this game.\


oh btw /notsigned
pve is not about making the game hard it is about good story and rpg!
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Old May 31, 2006, 09:02 PM // 21:02   #149
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Quote:
Originally Posted by reverse_oreo
no offence to the pve crowd...but pve takes little to no skill.
Why do you think that this is a point that is even worth making? Why do you care how difficult the PVE game is? Are you the kind of defective person that derives your jollies out of trying to keep other people from completing things that you have.

Quote:
If i can beat this game with henchmen, this is not a hard pve game.
No, but it makes it a good game. If the only way to finish either of the GW campaigns was to join some guild, then why on earth would I bother? I play games for entertainment, not because I'm such a social retard that I can't find friends in the real world.
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Old May 31, 2006, 09:24 PM // 21:24   #150
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Oh look, a PvP idiot, a PvE idiot, and a troll all in a row. Why this looks like the very essence of the forum right here
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Old May 31, 2006, 09:42 PM // 21:42   #151
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Its getting annoying how PvErs are starting threaths about . Make PvP easier, separate PvE from PvP, dont allow PvPers to enter PvE(yes there is a threat like that). Just play the game the way you want, and leave pvpers alone. FFS stop complaiting.

/NOTSIGNED

and btw anet, if u want to keep people from playing this game, add unique rewards in PvP please.
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Old May 31, 2006, 10:11 PM // 22:11   #152
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Quote:
Originally Posted by Kakumei
Oh look, a PvP idiot, a PvE idiot, and a troll all in a row. Why this looks like the very essence of the forum right here
Got anything useful to add, or are you going to join the legions of mouthbreathing fanboys who actually think that Anet isn't simply out to milk as much money out of you as possible?
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Old May 31, 2006, 10:15 PM // 22:15   #153
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Quote:
Originally Posted by Buoyancy
troll troll troll troll troll GUYS PAY ATTENTION TO ME I'M A TROLL I'M GODDAMN INFLAMMATORY
I suppose you succeeded, I'm paying attention to you.
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Old May 31, 2006, 10:16 PM // 22:16   #154
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We've had our run. And it was fun.
But by page 8, swelled up the hate.
It wasn't tamed. You all got flamed.
Suggestion disposed. This thread is closed.


There was a suggestion in here, yes. But I doubt ANet would listen to this thread anymore if they ever did. Frankly, I don't see how it will get better, given the topic.

May you be spanked until your bottom turns purple.
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